It's the main place to create your unique scenario.
In simple terms: trim the video, add assets (objects, events, or interactions), and go to the next scene to edit.
Overview
1 section β Assets
Assets are elements you add to a video to make the scene interactive based on your scenario.
Assets can include:
- Text β adds a floating caption to the video.
- Button β adds a clickable button to the scene.
- Event β controls what happens during playback:
- Jump to β connects scenes by taking the viewer to another video in the project, or jumps to a specific timecode in the current scene.
- Pause β pauses video playback.
- Interaction β adds an interactive element to the scene.
- Marker β marks a specific point in the video for use while building your scenario.
Library shows all assets you have added to the scene.
You can add an asset (a button, for example), by clicking the plus icon from Create tab, or by dragging the asset directly to the video timeline.
2 section β Timeline
Timeline of the edited video.
On the left, you can see the video title, the assets added to the timeline, and a quick action for adding a new Marker at the current playhead position
Click the Focus button next to the asset title to move the playhead to the beginning of that asset on the timeline and center the view on it.
If an area of the timeline is greyed out, that part of the video is outside the selected trim and will not be included.
3 section β Inspector
The Inspector allows you to adjust the scene duration and edit the properties of selected assets.
Scene source trim lets you quickly trim the video by entering the start and end timecodes.
The selected video part between Start and End will be used in the final video.
- Trimmed length β shows the duration of the selected part of the video, from the trim start to the trim end.
- Reset to full source β removes the trim and makes the entire video available again.
Click an asset in Assets > Library or on the timeline to open its settings and edit it.
You can also adjust how long Text and Button assets appear by dragging their edges on the timeline to make them longer or shorter.